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Repost - Tips for porting existing OpenGL applications to bada

Recycled from - http://developer.bada.com/blog/?p=188 As OpenGL® is used for 3D graphics and has enormous features for game developers. It is not an exaggeration to say that without it, no mobile platform is complete. The good news for developers is that OpenGLES 1.1 as well as 2.0 are fully supported in bada and you can port your existing applications over to bada with negligible effort. Before getting into much depth, here is some quick information on important elements in the application framework, names spaces, classes, and functions, that are required to port an OpenGL application and some time-saving tips for porting. Overview of application framework The application framework in bada is very user friendly which makes for faster application development. The framework creates the base frame, which enables you to use all UI related functionalities and provides basic listeners (explained below) that are required to port an OpenGL application. The OnAppInitializing() event handler fi...

Imagination SDK Now Available!

Some news for all of you developing bada apps on the Wave phone. Imagination has now made its SDK available for download from its PVR Insider website to support the bada developer community. Two versions are available to support OpenGL-ES1.1 and OpenGL-ES2.0 development, which contain the SDK, tools, training examples and associated documentation. The download is available to developers from the following URL (If you're not already a member, you'll need to sign up) - http://www.imgtec.com/powervr/insider/sdkdownloads/index.asp#GLES2 Good luck with your apps!!

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